Hi guys, and welcome
back to Too Many Books to Count! I’m
so glad you stopped by. All month long, as you’ll know if you’ve stopped in
since Tuesday, is all about writing a series of standalone novels. It’s what
I’ve done with the Druid Novels, and I know just how complicated it can be—even
though there’s no direct tie-in from one book to the next, no characters that
slip across from one book to the next.
If you haven’t read it
yet, be sure to check out Tuesday’s post and get your foundations set up before
we dive into the nitty-gritty.
Worlds vs. Landscapes
Using the Druid Novels
as our primary example, the world would be that of Paradise, in which every
druid story takes place. The landscapes are the particular areas where each
story takes place (i.e. Coetir takes
place in an island landscape, Cedwig
in a jungle, but both are in the same world).
Before you start your series, you’ll want to have a pretty good idea of both your world and your landscapes.
Sure, you might not
know right away, where your story is taking place. Sure, you might not have
realized there was more to your precious standalone novel until you’d finished
it (Coetir, anyone?), but that
doesn’t change the fact. You need to understand your world, and you need to
have a clear definition of your landscapes. (if you need help in creating a well-detailed
map, check out Artifexian on YouTube). It takes a lot of time, a lot of
attention to detail, but these are things you need to know—especially before
you start book two.
In the case of the
Druid Novels, I didn’t know it was a series at all, until a few months after
I’d finished Coetir. No idea. I
didn’t want it to be a series. But once I realized what it was, I knew I needed
to get my world figured out before I went any further. I needed to know what my landscapes were, before I could write them.
Even if all you do is make a quick sketch on a napkin, of what your world looks like or what landscapes end where, you’ll be on the right track. These things can be refined during editing—but if you don’t at least have the basis in your head when you start book two, you’ll find yourself in a deep hole when you get to the editing phase.
See, what I always
recommend when writing a standalone series, is similar to what I did with the
druids. It’s a big, big world with lots of details and lots of information that
can be seeped into the story from landscape to landscape—but each individual
story will focus on one specific landscape, and how the characters there are
faring with the change of the status quo (because if the status quo doesn’t
change, you don’t really have a story, do you?). In particular, I'm thinking of the nature of evil in the world I've created. In Coetir, the people only really know of the Diafol. But in other stories, we discover Esforos, cythraul, and even tylwith-teg. That's all information that exists in the world as a whole, but could only be revealed in one landscape at a time—so that when we reach the end, you know exactly what's at stake.
But if you didn’t do
your homework, if you don’t have an idea of what the different lands are and
who lives in them (just a basic idea, of course), your characters won’t be able
to refer to them. This worked for the Druid Novels, in the case of Coetir. The islands are so separated
from the rest of the world that the people there never thought about the plains,
the cities they’d come from. But when it came to Cedwig, Dwr, Mynidd, and Anialych,
the plains had to be mentioned. In fact, each of these four had to have some
way of relating to each other.
Your story will be no different—which is why you need to do your homework now, and get the big details out of the way before you get too far into the writing part.
Research is fun,
remember?
[love]
{Rani Divine}
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